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 Twins to Destiny, the Videogame RPG Project

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Drag3ndz
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PostSubject: Twins to Destiny, the Videogame RPG Project   Sat Jan 03, 2009 3:46 pm

I know, Cram started his Chronicles of Templaria RPG thread trend. However, I just wanted to have fun too.


Updated: Jan. 12, 08 - 4:58 p.m.



Background
The three kingdoms are living at peace. One kingdom represents the white dragon, one kingdom represents the black dragon, and one are atheists. The white and the black kingdoms were annoyed by the fact of the atheist's oblivious knowledge. That small reason led to war. Both the white and the black kingdoms attacked the "Godless Kingdom". Loosing support from the Godless Kingdom to the two kingdoms, the kingdoms decided to create a treaty to leave the war away from villagers.

Story
It's been about three years since the war of the light and dark armored knights destroyed towns. The two kings of two kingdoms have agreed to bring peace to their villagers and promised not to proclaim war until the existence of the twin dragons were true. Only a few were repaired partially while the other cities became a ghetto. Tellen Arch, living in one of those ghettos called Firin, was really curious on the purpose of the war. He departed to the high mountains in which legends tell of the dragons' whereabouts. Meanwhile, the white knights invaded Firin for security check. As both Tellen and Mennen arrived at Gods' Plateau, the two were caught by the white knights. Suddenly, two dragons arrived as they were battling. Meanwhile, Sefrin saw an illusion of his dead parents around while covering for the Arch brothers.

Characters (WIP)
- Tellen Arch: One age 17 boy who believes in the existence of dragons. He likes to challenge on people who thinks of being the best. Compared to the villagers, he can't help but question about the knights' purpose of their war. He lives with foster parents. His preferable weapons are daggers and swords.
- Sefrin Dek: Tellen's best companion throughout his life. As a 16 year old boy, he hardly believes in almost anything, including himself. He does, however, believe in Tellen's great strength. Even if the knights killed his parents in accident, he holds no grudge against them. Instead, he blames the king that caused the war. He's technically an orphan. Somehow, he manages to pay for his house by taking many jobs in town. He uses sticks and swords.
- Yuka Genas: As a black knight, she excels at lances. Her dark attitude blocks out other people's feelings for her. It's like she never wanted to be loved, but for what reason?
- Herkis Quazna: A white knight who takes most concerns for his actions. It's villages like Firin he never wants to enter due to his dark memories. Not a strong personality, but he wields a hammer and an axe.
Mennen Arch: Tellen Arch's little brother, he also has an obsession for dragons. Despite being very small and compact, he tends to get into fights with much bigger, older people and use big weapons. Unlike his bigger brother, he couldn't care less about the knights, but decides to follow Tellen Arch simply because he thinks it'll be fun to "go on an adventure". He also lives with foster parents. His preferable weapons are hammers, axes, and swords.

Equip & Items
=Beginner's Recovery Items=
- Candy: It's a tiny piece of candy wrapped in paper. Recovers 10 HP.
- White Dragon Candy: Promoted by the white knights. It's white chocolate. Recovers pending on taste. (+Sefrin, +Herkis / -Tellen, Yuka)
- Black Dragon Candy: Promoted by the black knights. It's dark chocolate. Recovers pending on taste. (+Tellen, Yuka / -Sefrin, -Herkis)
- Sliced Bread: A slice of bread. Grains are healthy for you. Recovers 15 HP.
- Loaf of Bread: Freshly baked bread. Recovers 30 HP.
- Sandwich: A tasty but small lunch. Recovers 40 HP.
- Candy Box: This box has one piece of candy for everyone. Recovers 10 HP to all allies.
- Cheese Cubes on a Plate: That's a lot of cheese. Recovers 15 HP to all allies.
- Picnic Basket: A load of food for everyone! Recovers 30 HP to all allies.
- Phoenix Tear: Do you seriously drink this?! Cures incapacitation.

=Beginner's Weapons= (WIP)
- Twig: Best for starting fireplaces (ATK +4) DP=4
- Pocket Knife: A dull knife fur cutting when needed. (ATK +7) DP=30
- Toy Hammer: Filled with air, this is one squeaky toy! (ATK +7) DP=40
- Old Stick: An old bark usualy found in any forest. (ATK +8) DP=40
- Kitchen Knife: Why use this as a weapon when you can use it to cut steak? (ATK +10) DP=40
- Wooden Sword: Even though it's in a sword shape, it's still a stick. (ATK +13) DP=50
- Wooden Mallet: Quite small and weak for a hammer. (ATK +13) DP=65
- Iron Knife: Although sharp, this blade is still small. (ATK + 16) DP=65
- Training Sword: A sword designed for practice. (ATK +20) DP=85
- Broad Sword: A long sword made to slay monsters. (ATK +24) DP=100
- Rusted Lance: This spear has been overused. (ATK +24) DP=105

=Beginner's Equipment= (WIP)
- Old Rusty Ring: In its worst condition, it's hardly worth anything. (DEF +1)
- Clothes: It's your clothes from home. You have plenty of these. (DEF +3)
- Ragged Gloves: Dang this one's overused! Time to get a new pair! (DEF +2)
- Kid's Cap: Honestly, you need something for your age. (DEF +2)
- Heavy Clothes: Heavier clothes for the winter. (DEF +5)
- Old Ring: Not as bad. Though, it's probably worth a couple of C. (DEF +3)
- Small Hat: Might fit you, might not. (DEF +3)
- Cheap Gloves: The quality is terrible! It's barely strong. (DEF +3)

Status Aliments
=All of these are removed in hospitals and items=
- Poison: Poison has always been deadly. Removes 10% of Max HP when battling. 1 HP for each step in field.
- Crippled: Unable to fight. However, you can use Magic or Items.
- Dry Throat: Cannot eat anything. Very bad if there are no healers in your team.
- Sickness: Reduce ATK by 25%. Get well soon!
- Injured: ATK is reduced by 50%. Obtained when HP is down to 10% or lower.
- Incapacitated: There's always a death status. Character cannot act in battle. Gone after cutscene.

=Gone during/after battle=
- Solidified: Unable to move for one turn. Happens if something hugged or scared your character.
- Eye Problems: Accuracy reduced to 75%. Caused by sand, spice, or anything eye-burning in your eyes.
- Ear Pierced: Loud scratches gets the fighter covering by the ears! Player takes 1.5 for one hit.
- ATK Reduced: Attack is now slightly reduced. Will go away eventually.
- DEF Reduced: Defense is now slightly reduced. Will go away eventually.

=Only by Magic or Items=
- Diamondized: Character turned into a human-shaped diamond. Don't go selling your friends. Gone after cutscene.
- Cursed: Skill and Magic is blocked.
- Corrupted: Player attacks player until cured. Can be counted as incapacitated. Gone after cutscene.

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Last edited by Drag3ndz on Thu Jul 23, 2009 7:45 pm; edited 7 times in total
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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Sat Jan 03, 2009 4:01 pm

I almost forgot: I need to make equipment too. Monsters first...

I do applaud your creativity.

Mennen Arch: Tellen Arch's little brother, he also has an obsession for dragons. Despite being very small and compact, he tends to get into fights with much bigger, older people and use big weapons. Unlike his bigger brother, he couldn't care less about the knights, but decides to follow Tellen Arch simply because he thinks it'll be fun to "go on an adventure". His preferable weapons are hammers, axes, and swords.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Mon Jan 05, 2009 3:01 pm

lol our characters should make a cameo in your game

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Mon Jan 05, 2009 3:26 pm

I suppose. Know what they look like?

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Last edited by Drag3ndz on Tue Jan 06, 2009 4:51 pm; edited 1 time in total
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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Tue Jan 06, 2009 4:51 pm

Character Design #1. I also doodled in. Here are your three main characters so far:


So what kind of cameo, Cram? Battle or NPC appearance? Cutscene fanservice?

Sorry about the lance thing, .sickling

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Tue Jan 06, 2009 5:06 pm

Drag3ndz wrote:
So what kind of cameo, Cram? Battle or NPC appearance? Cutscene fanservice?

Sorry about the lance thing, .sickling


Actually, he was thinking about a Shade coming in and killing one of the main characters. If not a Shade, then Eri. Yeah.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Thu Jan 08, 2009 6:43 pm

actually a battle with Mako, Eri, Brandon, and Kudo

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Fri Jan 09, 2009 8:29 am

Cram wrote:
actually a battle with Mako, Eri, Brandon, and Kudo


But they are very well hidden and near the end of the game.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Fri Jan 09, 2009 8:16 pm

I suppose. But I want Brandon to be at the beginning. Something like "OH MY GOD! Uhh... Hi... (Oh crap I'm in contact with another being...) How's this: We never talked. Got that?" He would disappear and that's how you unlock the cameo boss battles. It's an event and if you miss this guy at the beginning, you'll have to start ALL OVER just to unlock this dude. Sounds annoying, but you should've been paying attention to what people have to say!

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Fri Jan 09, 2009 8:20 pm

++DELETE++<please delete all my post and then delete me as a member when you have time.


Last edited by deodardave on Fri Apr 03, 2009 1:42 pm; edited 1 time in total
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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Fri Jan 09, 2009 8:34 pm

hmm i just want a side quest that pits your four party members against Mako, Brandon, Alana, and Kudo. oh btw, we get 8 abilities of our choice

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Sun Jan 11, 2009 12:19 am

Updated Jan. 11, 08 at 12:09 p.m.

Status Aliments are added!
Item added! (Phoenix Tear)

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Sun Jan 11, 2009 9:18 am

Injured: ATK is reduced by 50%. Obtained when HP is down to 10% or lower.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Sun Jan 11, 2009 9:18 pm


The two on the bottoms are Cram's. The following on the top applies from left to right:
Sefrin Dek, Mennen Arch, Tellen Arch

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Sun Jan 11, 2009 9:21 pm

Drag3ndz wrote:

The two on the bottoms are Cram's. The following on the top applies from left to right:
Sefrin Dek, Mennen Arch, Tellen Arch


Ack. I see a mistake in Mennen...

His "peace sign" hand is the wrong hand. It should be flipped.

Otherwise, very well done. By the way, what's that dragon thing?

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Sun Jan 11, 2009 9:34 pm

It's still in developement! Also...

UPDATE!
Tellen and Sefrin's info added!
Mennen added! (And edited by one line)
Hammer and spear items added!
Item prices added!
Status Aliment (Injured) added!

Story expanded!

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Sun Jan 11, 2009 9:37 pm

Drag3ndz wrote:
It's still in developement! Also...

UPDATE!
Tellen and Sefrin's info added!
Mennen added! (And edited by one line)
Hammer and spear items added!
Item prices added!
Status Aliment (Injured) added!

Story expanded!


Just a word of notice, you should finish other things before you get into really detailed stuff like prices and stats. Otherwise, you might have to go back later and change many things.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Sun Jan 11, 2009 10:25 pm

UPDATED!
Added Background!

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Mon Jan 12, 2009 4:31 pm

Drag3ndz wrote:
UPDATED!
Added Background!


I don't like the idea of one town worshiping both dragons. It should believe in something else entirely (mountain trolls, lol), or not believe in dragons at all.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Mon Jan 12, 2009 4:56 pm

Well it's difficult thinking about... Well. I might as well change the background.

UPDATE!
Background changed.

Two kingdoms invade the neutral kingdom instead of each other. Due to loosing support from that kingdom, the treaty was made so the war is taken outside of towns.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Mon Jan 12, 2009 6:40 pm

.sickling. wrote:
Drag3ndz wrote:

The two on the bottoms are Cram's. The following on the top applies from left to right:
Sefrin Dek, Mennen Arch, Tellen Arch

YAY! YOU SCANNED IT IN!!! BTW do you like my bandit sketch?

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Mon Jan 12, 2009 6:55 pm

Bandit? Where did this come in?

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Mon Jan 12, 2009 7:00 pm

Cram and I drew in his house as the last thing while Kudo was playing a GBA tennis game on the comp. We exchanged and well... he drew in it. Just two faces at the bottom, one with the bandit.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Mon Jan 12, 2009 7:55 pm

Drag3ndz wrote:
Well it's difficult thinking about... Well. I might as well change the background.

UPDATE!
Background changed.

Two kingdoms invade the neutral kingdom instead of each other. Due to loosing support from that kingdom, the treaty was made so the war is taken outside of towns.


Very Happy

Sounds better.

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Tue Jan 13, 2009 8:00 pm


Here's a funny sketch. BTW sketch topic is up. So can you make this topic a sticky?

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Tue Jan 13, 2009 8:02 pm

Nope, I can only make a thread a sticky the moment it's being put up. Once it's up, I can't make it a sticky. I can only move it or delete it. Sad

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PostSubject: Re: Twins to Destiny, the Videogame RPG Project   Tue Jan 13, 2009 8:04 pm

It's ok, I'll ask Cram. He has the powuh! (Besides, I tried admin before.)

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