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 Tina Summons!

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Cram
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PostSubject: Tina Summons!   Wed Mar 25, 2009 7:40 pm

Tina can use her books to summon up many different things to blindly fight her battles for her (Like a smart girl). Anyway, There are three kinds of books

God Books: Summon books
Elemental Books: Magic attack books
Forbidden Books: Book of Life, Death, Moon, Sun, Earth, and Unitos (yoo-nee-tohs)

More details later...

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PostSubject: Re: Tina Summons!   Wed Mar 25, 2009 7:46 pm

lol :3

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PostSubject: Re: Tina Summons!   Thu Mar 26, 2009 6:48 pm

Rulings on Summons:
Summons stay on the field until their HP reaches 0 (as an Absorption summon) or their SP reaches 0% (all other Summons). In this event, they perish.
When a Summon dies, they simply disappear and can be cast again, assuming there is enough SP remaining to cast them.
Each turn, a Summon's SP % will drop by 5%, even if they have not cast a skill (unless it is an Absorption Summon). If their SP % reaches 0% this way, they will still perish.
When a Summon is on the field, Tina is invulnerable to damage unless the attack affects all members of the party. Enemies must destroy the Summon before Tina can be injured. However, an Absorption Summon protects all members of the party, not just Tina.


Blank
Category: Absorption
Summon Level: 1
Type: None (No weakness)
SP Cost: 10%
HP: 1
SP: 0%
Atk: 0
Def: 0
Vit: 1
Int: 0
Luk: 0
Spd: 0
Description: A mindless dummy that takes one hit for you. No more, no less. It can take the strongest of blows to protect the party, but be warned: even pitiful attacks will destroy it.
Abilities:
Draw Fire!: Draw enemy attacks to yourself.

Amaterasu
Category: Support
Summon Level: 2
Type: Light
SP Cost: 40%
HP: 2,500
SP: 50%
Str: 0
Vit: 20
Def: 30
Int: 30
Luk: 0
Spd: 18
Description: An ancient sun goddess that has sworn herself under Tina's allegiance. While physically frail, Amaterasu possesses powerful healing abilities to aid the party.
Abilities:
Divine Intervention: Heals all party members by 70% max HP. | SP Cost: 10% | Cooldown: 1 turn

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Last edited by .sickling. on Thu Mar 26, 2009 7:31 pm; edited 3 times in total
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PostSubject: Re: Tina Summons!   Thu Mar 26, 2009 6:51 pm

Next Summon is Amaterasu

Book: [God book]: Calligraphy Manuscript
Type: Light
Hp: 200
All stats: 100
Sp Ability: Divine intervention (Heals all temates for 80% hp and Cures all ailments except for death)

PS: Tina cannot be attacked when a summon is out and if a summon dies, you have to go to the hospital to get it healed. Also, Summons can only be kept out for two full turns, then they die EXCEPT for attack absorbing summons (i.e. Blank, Token, Clone, Bean Sprite)

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PostSubject: Re: Tina Summons!   Thu Mar 26, 2009 7:32 pm

Update!

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PostSubject: Re: Tina Summons!   Fri Mar 27, 2009 3:01 pm

so wait, no attacks are allowed until the summon's off the field?

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