Boss Types:
Monster: A regular enemy normally found around the school.
Rare Monster: A hard-to-find enemy that usually has something special when beaten.
Semi-Boss: An enemy critical to the storyline. Usually holds a key item or the sort. Tougher than the normal enemy.
Boss: An especially tough enemy normally critical to the storyline.
Recruitable: Beating this enemy will add them to your party.
Fated Encounter: An incredibly strong enemy that will ultimately test your limits. Dying as a result from encountering this enemy does not result in a game over.
Enemy Attack Types:
Physical: This enemy will attack in purely physical attacks and skills.
Magical: This enemy will attack in mostly magic attacks. However, they will attack with weak physical attacks if you get too close.
Physical/Magical: This enemy will attack in mostly physical blows but can deal powerful magical attacks as well.
Magical/Physical: This enemy attacks with mostly magical attacks but can deal powerful physical blows as well.
BOSS:
Combat Booklet
Level: 1
Property: None
HP: 10
SP: 5%
Str: 0
Vit: 1
Def: 6
Int: 6
Luk: 0
Spd: 1
Description: Your first "enemy," it's a floppy instruction booklet that teaches you how to fight. Better learn from it!
Skills:
Auto Level 5 (You jump to this level when defeating this enemy)
MONSTER:
Thug
Level: 5
Property: Wind
HP: 70
SP: 10%
Str: 6
Vit: 1
Def: 8
Int: 2
Luk: 2
Spd: 2
Weapon: Small Knife (Physical)
Description: A dirty low-life that feeds off of the scum in the school. Attacks anything that makes eye contact, and is highly unintelligent.
Skills:
None
MONSTER:
Female Thug
Level: 5
Property: Wind
HP: 60
SP: 20%
Str: 2
Vit: 1
Def: 4
Int: 6
Luk: 2
Spd: 3
Weapon: Crude Stick (Magical)
Description: Another cruel, vicious ruffian. However, this one seems to be able to barely communicate.
Skills:
Gust
MONSTER:
Nerd/Dork/Geek
Level: 7
Property: Wind/Fire/Electric
HP: 70
SP: 30%
Str: 1
Vit: 2
Def: 7
Int: 12
Luk: 8
Spd: 5
Weapon: Math Book/Science Book/Computer Manual (Magical)
Description: An unusually smart student whose mind is packed with formulas and mathematical equations. Has very little social ability.
Skills:
Nerd:
Wind Blade
Gust
Dork:
Fire Ball
Flame Burst
Geek:
Zap
Shock
MONSTER:
Jock
Level: 7
Property: Fire
HP: 140
SP: 10%
Str: 12
Vit: 4
Def: 9
Int: 5
Luk: 1
Spd: 3
Weapon: Unarmed (Physical)
Description: A student enrolled in the football team, they're all brawn but no brain. Careful, though, they work out daily and those muscles are huge.
Skills:
Punch: Punch an enemy, hard. Effect: 20-25 additional damage. | SP Cost: 2% | Cooldown: 6 sec
BOSS (Recruitable):
Arnett:
Level: 8
Type: Sneaky
Property: Wind
Stats:
HP: 760
SP: 50%
Str: 15
Vit: 19
Def: 10
Int: 10
Luk: 21
Spd: 20
Weapon: Twin Snake Dagger (Twin Dagger)
Description: A normally lazy person, Aaron can be found wandering the school. He enjoys surfing the internet and cracking jokes. Don't mistake him for pure laziness, however: he is peerless when it comes to speed and agility in combat.
Role: Critical Hit Expert
Skills:
Critical Plus
Critical Slash
Flurry
Agility [Level 1]
FATED ENCOUNTER (Unavoidable):
Anonymous Figure (Kudo)
Level: Unknown
Type: That Guy
Property: Dark
HP: 8,600
SP: 100%
Str: 80
Vit: 80
Def: 80
Int: 80
Luk: 80
Spd: 95
Weapon: Nandaiyo (2h Sword)
Description: A shady figure that hunts the newly formed Shades with relentless efficiency. Claiming to be a "Shade-hunter," he challenges you to a battle, thinking you opened the portal to Dusk, the Shade world. He is low profile and is on his own quest of some kind. Little else is known about him.
Role: All-out Damage Dealer
Skills:
Darkness Nova
Mind Crush: Use almighty powers to utterly crush the enemy. Effect: Instant, unblockable death to target. | SP Cost: 0% | Cooldown: 2 sec
Block: Prevents escape. Innate skill.
FATED ENCOUNTER (Optional Boss):
Eri-Kun
Level: Unknown
Type: Confident
Property: Dark
HP: 20,000
SP: 200%
Str: 250
Vit: 500
Def: 210
Int: 288
Luk: 209
Spd: 210
Weapon: Raven Gauntlets (Gauntlets)
Description: A girl much older than you, she nurses you back to health after the battle with Kudo. While seemingly brazen and outspoken, Eri has a nurturing side, although her allegiance is unknown. She is extremely powerful, and her skill and prowess in battle is unmatched. She will accept a challenge from you at any time.
Skills: (Bolded skills share the same cooldown slot)
Symphony of the Undying (Ultimate attack): Engulf the entire field in a massive blast of energy. Effect: 9500-11000 additional damage. | Range: Field SP Cost: 20% | Cooldown: 1 min
Overwinter: Shower the field in a massive icicle storm, deep-freezing everything. Effect: 5000-5500 additional Ice damage, 50% chance to freeze all enemies. | Range: Field | SP Cost: 10% | Cooldown: 50 sec
Magma Storm: Deluge the entire field in a pillar of all-consuming fire, scorching your opponents. Effect: 6000-5000 additional Fire damage, 20% chance of a Lethal burn all enemies. | Range: Field | SP Cost: 10% | Cooldown: 50 secZephyr: Blast an opponent with razor-like blades of wind. Effect: 6000-6500 additional damage. Range: 25 meters. | SP Cost: 8% | Cooldown: 40 sec
Hyperwatt: Blast an opponent with incredible surges of electricity. Effect: 6700-7500 additional damage, 30% chance to paralyze. | Range: 25 meters. | SP Cost: 8% | Cooldown: 40 sec
Balzac: Summon bizarre energies to infect the opponent. Effect: Inflicts random status ailment (except death) on a opponent. | SP Cost: 8% | Cooldown: 45 sec
God Hand: Crush the target with a massive fist. Effect: 8000-8500 additional damage. | SP Cost: 5% | Cooldown: 25 sec
SP Charge: Charge your energy. Effect: Regain all SP. | SP Cost: N/A | Cast Time: 15 sec | Cooldown: 4 min
Concentrate: Focus your energy. Effect: Doubles damage of next physical attack. Effects cannot stack. | SP Cost: 4% | Cooldown: 2 sec
Reaper's Call: Summon the Grim Reaper to steal the souls of one of your enemies. Effect: Removes a random party member (except MC) for 1 minute. | SP Cost: 20% | Cooldown: 8 min
Mute: Use your powers to cancel the casting of spells. Effect: Target cannot use spells or skills. | Range: 50 meters | SP Cost: 15% | Cooldown: 4 min
Afflict: Infect an opponent with deadly energies. Effect: Inflict Lethal poison on one enemy. | Range: 40 meters
Orion Throw: toss the enemy around while punishing them with critical blows! (Deals 75% hp damage) Hp cost: 215
Last Stand: Use your last remaining bit of will power to strengthen your soul. Effect: Doubles all stats except HP as long as HP is below 10%. | Innate skill.
MONSTER:
Shade
Level: 9
Property: Dark
HP: 190
SP: 20%
Str: 18
Vit: 5
Def: 16
Int: 12
Luk: 12
Spd: 18
Weapon: Shadow Talons (Physical)
Description: A black, mysterious enemy borne from unknown energies. It appeared after the portal to darkness was re-opened. It is utterly relentless and tenacious, and seems intent on killing you. It attacks with its claws, which can rip through solid steel. It also has an uncanny ability to possess living and inanimate objects.
Skills:
Shadow Claw: Slash an enemy with a claw darkened with evil. Effect: 50-60 additional Dark damage. | SP Cost: 8% | Cooldown: 8 sec
Fear: Has a 5% chance of inflicting fear status when attacking.
Shadow Crawl: Turn into shadow form, making you invincible as you crawl to another place on the map. Effect: Invincibility until re-entry. | SP Cost: 10% | Cooldown:10 sec
MONSTER:
Alpha Shade
Level: 9
Property: Dark
HP: 140
SP: 40%
Str: 2
Vit: 3
Def: 12
Int: 18
Luk: 16
Spd: 21
Weapon: Shadow Energy (Magical)
Description: A black, mysterious enemy borne from unknown energies. Unlike its counterpart, which attacks by slashing, Alpha Shades provide ranged backup with magical attacks. It cowardly flees once it is outnumbered.
Skills:
Shadow Beam: Attack an enemy with a blast of dark energy. Power: 50 | Cast Time: 0.5 sec | SP Cost: 8%
Fear: Has a 5% chance of fear status when attacking.
Shadow Crawl
MONSTER:
Ryunda
Level: 10
Property: Fire
HP: 200
SP: 10%
Str: 24
Vit: 5
Def: 18
Int: 9
Luk: 0
Spd: 20
Weapon: Claws/Fangs (Physical)
Description: A dog-like creature with red fur from the Shade realm. It has four limbs, with 6 huge, razor sharp claws on each paw. Its face is like a lion's, except with a much larger mouth lined with viciously sharp fangs.
Skills:
Maul: Attack an enemy with a vicious swipe. Effect: 70-100 additional damage and 30% chance of Minor bleed status. SP Cost: 5% Cooldown: 10 sec
MONSTER:
Soraul
Level: 10
Property: Wind
HP: 180
SP: 50%
Str: 18
Vit: 4
Def: 10
Int: 10
Luk: 19
Weapon: Talons (Physical)
Description: A hawk-like animal with a long body and two, broad wings born from the Shade world. Its two legs are scaly and have enormous talons at the feet, easily capable of slashing through concrete. It also has a sharp beak, along with a long, whiplike tail.
Skills:
Agility
RARE MONSTER:
Golden Bunny
Level: 12
Property: Light
HP: 1,000
SP: 0%
Str: 0
Vit: 25
Def: 36
Int: 36
Luk: 0
Spd: 200
Weapon: Nothing
Description: A fluffy bunny with golden fur. It's completely innocuous and harmless.
Skills:
Run Away: Don't fail me now, legs! Effect: Flee the battle in 8 seconds unless you take 150 HP damage. SP Cost: 0% Cooldown: 2 sec
EXP Reap 5x: 5 times the EXP normally gained when defeating this enemy.
Money 5x: 5 times the money dropped when defeating this enemy.
SEMI-BOSS:
Encounter: 1
Screamer Shade
Level: 15
Property: Dark
HP: 800
SP: 50%
Str: 28
Vit: 20
Def: 29
Int: 33
Luk: 18
Spd: 30
Weapon: Shadow Energy/Shadow Talons (Magical/Physical)
Description: A powerful enemy borne from unknown energies. A more powerful type of Shade, it possesses large wings and a special body that allows it to emit harsh cries that create damaging sound waves to injure enemies. Its vocal chords need to be extracted as an ingredient for a Shade antitoxin.
Skills:
Scream: Release a harsh cry. Power: 80 | Cast Time: 0.2 sec | MP Cost: 5% | Cooldown: 8 sec
Agility
MONSTER:
Buranka
Level: 13
Property: Wind
HP: 440
SP: 20%
Str: 28
Vit: 11
Def: 36
Int: 11
Luk: 1
Spd: 10
Weapon: Large Body (Physical)
Description: A large, tortoise-like animal born from the Shade realm that is incredibly vicious and territorial. Its body is covered with a heavy, impenetrable shell that protects it from most harm, but also slows its movement.
Skills:
Charge: Run straight at an enemy and barrel right through them, dealing multiple hits. Effect: 5 consecutive hits. | SP Cost: 3% | Cooldown: 8 sec
BOSS (Recruitable):
Aimee
Level: 15
Type: Clever
Property: Light
Stats:
HP: 1,200
SP: 80%
Str: 8
Vit: 30
Def: 25
Int: 38
Luk: 26
Spd: 29
Weapon: Magic Staff (Staff)
Description: A vivacious, energetic girl that also has an extreme liking for cats. She can be found wandering around the school, hunting for Shades. While she excels in healing ability, she does not hesitate to use offensive spells. She believes you are the one responsible for the sudden appearance of Shades around the school.
Role: Healer
Skills:
Heal [Tier 1]
Light Beam
Purify
BOSS (Recruitable):
Mako (Cram)
Level: 16
Type: Lazy
Property: Lightning
HP: 2,040
SP: 70%
Str: 40
Vit: 51
Def: 33
Int: 21
Luk: 12
Spd: 20
Weapon: Straight Sword + Iron Gauntlet (1H Sword + Shield)
Description: A confident, yet lazy student whose power somewhat makes up for his shortcomings (smarts). He is Eri's younger brother. He can be found wandering the school, hunting for Shades (and snacks). He believes you are the cause of the Shades.
Role: Tank
Skills:
Old One: Use the power of age to weaken your opponent. Effect: Inflict enervation on one opponent. | SP Cost: 5% | Cooldown: 50 sec
Last Stand: I'll never be defeated! NEVER!!! Effect: Doubles Def and Str during the last 10% of HP. | Innate skill.
Concentrate: Focus your power. Effect: Double the damage of the next physical attack. Effects cannot stack. | SP Cost: 2% | Cooldown: 3 sec
Chi Blast: Unleash the power of chi in a powerful blast against an opponent. Effect: 300-800 additional physical damage, 50% chance to stun. | Range: 20 meters. | HP Cost: 25 | Cooldown: 15 sec
MONSTER:
Encounter: 15+
Swarmer Shade
Level: 18
Property: Dark
HP: 120
SP: 0%
Str: 18
Vit: 3
Def: 6
Int: 4
Luk: 8
Spd: 15
Weapon: Shadow Fangs (Physical)
Description: An enemy born from unknown energies. A tiny, insect-like Shade that attacks with fangs steeped in an unknown, venomous toxin. Although they are tiny and weak individually, they are rarely found alone and almost always attack in swarms of 15 or more.
Skills:
Venomous: 10% chance to inflict Lethal poison each successful hit. Innate skill.
MONSTER:
Yeti
Level: 20
Property: Ice
HP: 740
SP: 0%
Str: 36
Vit: 21
Def: 29
Int: 11
Luk: 4
Spd: 25
Weapon: Claws (Physical)
Description: A large, hulking beast told in fables to live in icy mountains. The re-appearance of the Shades seems to have made their appearance much more common. Areas of the school tend to snow where Yetis are present.
Skills:
Berserk: Release the rage within. Effect: 50% damage increase when HP is 10% or below. | Innate skill.
Bleed: Has a 5% chance to inflict Medium bleed on each successful hit.
MONSTER:
Basilisk
Level: 20
Property: Wind
HP: 600
SP: 50%
Str: 30
Vit: 15
Def: 16
Int: 21
Luk: 22
Spd: 35
Weapon: Fangs (Physical)
Description: A huge, massive green snake. Their fangs are highly poisonous and corrosive, with a single drop able to disintegrate a soda can to dust. The re-appearance of the Shades seems to have reawakened this once long-dead species.
Skills:
Poison Fang: Bite an enemy with poisonous fangs. Effect: 90-100 additional damage, 40% chance for Medium poison. | SP Cost: 10% | Cooldown: 35 sec
Tail Smack: Whip enemies with your massive tail. Effect: 20-30 additional damage to targets directly in front of you. | Range: 10 meters in a half-circle. | SP Cost: 5% | Cooldown: 6 sec
MONSTER:
Spark Plug
Level: 23
Property: Electric
HP: 620
SP: 50%
Str: 33
Vit: 15
Def: 20
Int: 39
Luk: 12
Spd: 49
Weapon: Electricity (Magical/Physical)
Description: An electrical component possessed by a Shade. They are far more dangerous in this form than when they were ordinary appliances. They normally take the form of cell phones.
Skills:
Overload: Fry an enemy with excessive electricity. Effect: 100-130 additional Electric, magical damage. | Range: 20 meters. | SP Cost: 8% | Cooldown: 14 sec
Zap Rush: Charge your body with electricity, then charge at the enemy. Effect: 50-80 additional Electric, physical damage, deal damage in front of you as you move. | Range: 45 meters (distance traveled). | SP Cost: 10% | Cooldown: 20 sec
Paralysis: 10% chance of paralyze status on each successful attack.